Clinical Practice Guidelines (CPG) on EBMonFHIR
1.2.0 - qa-preview

This page is part of the CPG-on-EBMonFHIR Implementation Guide (1.2.0).

Resource Profile: RecommendationPlan - Mappings

Draft as of 2022-12-08

Mappings for the recommendation-plan resource profile.

Mappings for Workflow Pattern (http://hl7.org/fhir/workflow)

RecommendationPlan
PlanDefinitionDefinition
   urlDefinition.url
   identifierDefinition.identifier
   versionDefinition.version
   versionAlgorithm[x]Definition.versionAlgorithm
   nameDefinition.name
   titleDefinition.title
   statusDefinition.status {different ValueSet}
   experimentalDefinition.experimental
   subject[x]Definition.subject
   dateDefinition.date
   publisherDefinition.publisher
   contactDefinition.contact
   descriptionDefinition.description
   useContextDefinition.useContext
   jurisdictionDefinition.jurisdiction
   purposeDefinition.purpose
   copyrightDefinition.copyright
   copyrightLabelDefinition.copyrightLabel
   approvalDateDefinition.approvalDate
   lastReviewDateDefinition.lastReviewDate
   effectivePeriodDefinition.effectivePeriod
   topicDefinition.subject[x]
   action{Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (combination){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (combination){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
         action (combination){InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
            action (combination){InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
               action (combination){InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
               action (drugAdministration){InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
               action (ventilatorManagement){InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
               action (bodyPositioning){InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
               action (sedationManagement){InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
               action (painManagement){InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
               action (assessment){InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
               action (procedure){InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
               action (other){InverseRelationship of Definition.partOf}
                  titleDefinition.title
                  descriptionDefinition.description
                  textEquivalentDefinition.description
                  subject[x]Definition.subject
                  action{InverseRelationship of Definition.partOf}
            action (drugAdministration){InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
            action (ventilatorManagement){InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
            action (bodyPositioning){InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
            action (sedationManagement){InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
            action (painManagement){InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
            action (assessment){InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
            action (procedure){InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
            action (other){InverseRelationship of Definition.partOf}
               titleDefinition.title
               descriptionDefinition.description
               textEquivalentDefinition.description
               subject[x]Definition.subject
               action{InverseRelationship of Definition.partOf}
         action (drugAdministration){InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
         action (ventilatorManagement){InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
         action (bodyPositioning){InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
         action (sedationManagement){InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
         action (painManagement){InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
         action (assessment){InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
         action (procedure){InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
         action (other){InverseRelationship of Definition.partOf}
            titleDefinition.title
            descriptionDefinition.description
            textEquivalentDefinition.description
            subject[x]Definition.subject
            action{InverseRelationship of Definition.partOf}
      action (drugAdministration){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (ventilatorManagement){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (bodyPositioning){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (sedationManagement){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (painManagement){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (assessment){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (procedure){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
      action (other){InverseRelationship of Definition.partOf}
         titleDefinition.title
         descriptionDefinition.description
         textEquivalentDefinition.description
         subject[x]Definition.subject
         action{InverseRelationship of Definition.partOf}
   action (drugAdministration){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (ventilatorManagement){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (bodyPositioning){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (sedationManagement){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (painManagement){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (assessment){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (procedure){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}
   action (other){Is a contained Definition}
      titleDefinition.title
      descriptionDefinition.description
      textEquivalentDefinition.description
      subject[x]Definition.subject
      action{InverseRelationship of Definition.partOf}

Mappings for FiveWs Pattern Mapping (http://hl7.org/fhir/fivews)

RecommendationPlan
PlanDefinitionconformance.behavior,clinical.general
   urlFiveWs.identifier
   identifierFiveWs.identifier
   versionFiveWs.version
   versionAlgorithm[x]FiveWs.version
   statusFiveWs.status
   experimentalFiveWs.class
   dateFiveWs.recorded
   publisherFiveWs.witness
   purposeFiveWs.why[x]

Mappings for RIM Mapping (http://hl7.org/v3)

RecommendationPlan
PlanDefinitionAct[classCode=GROUPER;moodCode=DEFN]
   meta
      idn/a
      extensionn/a
   textAct.text?
   containedN/A
   extension
   extension (knowledgeCapability)
      idn/a
      urlN/A
      value[x]N/A
   extension (knowledgeRepresentationLevel)
      idn/a
      urlN/A
      value[x]N/A
   extension (artifactComment)
   extension (enabled)
   extension (partOf)
      idn/a
      urlN/A
      value[x]N/A
   modifierExtensionN/A
   url.identifier[scope=BUSN;reliability=ISS]
   identifier.identifier
   versionN/A (to add?)
   versionAlgorithm[x]N/A (to add?)
   nameN/A (to add?)
   title.title
   subtitleN/A
   typeN/A (to add?)
   status.status
   experimentalN/A (to add?)
   subject[x]N/A
   date.participation[typeCode=AUT].time
   publisher.participation[typeCode=AUT].role
   contact.participation[typeCode=CALLBCK].role
   description.text
   useContextN/A (to add?)
   jurisdictionN/A (to add?)
   purpose.reasonCode.text
   usageN/A (to add?)
   copyrightN/A (to add?)
   copyrightLabelN/A (to add?)
   approvalDate.outboundRelationship[typeCode="SUBJ"].act[classCode=CACT;moodCode=EVN;code="approval"].effectiveTime
   lastReviewDate.outboundRelationship[typeCode="SUBJ"; subsetCode="RECENT"].act[classCode=CACT;moodCode=EVN;code="review"].effectiveTime
   effectivePeriodN/A (to add?)
   topicN/A (to add?)
   author.participation[typeCode=AUT]
   editor.participation[typeCode=AUT]
   reviewer.participation[typeCode=VRF] {not clear whether VRF best corresponds to reviewer or endorser}
   endorser.participation[typeCode=VRF] {not clear whether VRF best corresponds to reviewer or endorser}
   relatedArtifact.outboundRelationship[typeCode=DOC,RSON,PREV, DRIV, USE, COMP] {successor would be PREV w/ inversionInd=true; No support for citation}
   libraryN/A (to add?)
   goalN/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
         detail[x]N/A (to add?)
         dueN/A (to add?)
   goal (ventilatorManagement)N/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
         detail[x]N/A (to add?)
         dueN/A (to add?)
   goal (laboratoryValue)N/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         detail[x]N/A (to add?)
         dueN/A (to add?)
   goal (assessmentScale)N/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
         detail[x]N/A (to add?)
         dueN/A (to add?)
   goal (other)N/A (to add?)
      idn/a
      extensionn/a
      modifierExtensionN/A
      categoryN/A (to add?)
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      descriptionN/A (to add?)
      priorityN/A (to add?)
      startN/A (to add?)
      addressesN/A (to add?)
      documentationN/A (to add?)
      targetN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         measureN/A (to add?)
         detail[x]N/A (to add?)
         dueN/A (to add?)
   actor.participation[typeCode=PFM]
      idn/a
      extensionn/a
      modifierExtensionN/A
      titleN/A (to add?)
      descriptionN/A (to add?)
      optionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         roleN/A (to add?)
   actionAct[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (combination)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (combination)N/A
         idn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            goalIdN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            definition[x]Act[classCode=ACT; moodCode=DEFN]
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
         action (combination)N/A
            idn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               goalIdN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               definition[x]Act[classCode=ACT; moodCode=DEFN]
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
            action (combination)N/A
               idn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  goalIdN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  definition[x]Act[classCode=ACT; moodCode=DEFN]
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
               action (combination)N/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
               action (drugAdministration)N/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  goalIdN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  definition[x]Act[classCode=ACT; moodCode=DEFN]
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
               action (ventilatorManagement)N/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  goalIdN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  definition[x]Act[classCode=ACT; moodCode=DEFN]
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
               action (bodyPositioning)N/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  goalIdN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  definition[x]Act[classCode=ACT; moodCode=DEFN]
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
               action (sedationManagement)N/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  goalIdN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  definition[x]Act[classCode=ACT; moodCode=DEFN]
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
               action (painManagement)N/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  goalIdN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  definition[x]Act[classCode=ACT; moodCode=DEFN]
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
               action (assessment)N/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  goalIdN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  definition[x]Act[classCode=ACT; moodCode=DEFN]
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
               action (procedure)N/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  goalIdN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  definition[x]Act[classCode=ACT; moodCode=DEFN]
                  definition[x] (definitionCanonical)Act[classCode=ACT; moodCode=DEFN]
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
               action (other)N/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  linkIdN/A (to add?)
                  prefixN/A (to add?)
                  title.title
                  description.text
                  textEquivalent.text
                  priority.priority
                  code.classCode
                     idn/a
                     extensionn/a
                     codingunion(., ./translation)
                        idn/a
                        extensionn/a
                        system./codeSystem
                        version./codeSystemVersion
                        code./code
                        displayCV.displayName
                        userSelectedCD.codingRationale
                     text./originalText[mediaType/code="text/plain"]/data
                  reason.reasonCode
                  documentationN/A (to add?)
                  goalIdN/A (to add?)
                  subject[x]N/A (to add?)
                  triggerN/A (to add?)
                  conditionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     kindN/A (to add?)
                     expressionN/A (to add?)
                  inputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  outputN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     titleN/A (to add?)
                     requirementN/A (to add?)
                     relatedDataN/A (to add?)
                  relatedActionN/A (to add?)
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     targetIdN/A (to add?)
                     relationshipN/A (to add?)
                     endRelationshipN/A (to add?)
                     offset[x]N/A (to add?)
                  timing[x].effectiveTime
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     eventQLIST<TS>
                     repeatImplies PIVL or EIVL
                        idn/a
                        extensionn/a
                        bounds[x]IVL(TS) used in a QSI
                        countPIVL.count
                        countMaxPIVL.count
                        durationPIVL.phase
                        durationMaxPIVL.phase
                        durationUnitPIVL.phase.unit
                        frequencyPIVL.phase
                        frequencyMaxPIVL.phase
                        periodPIVL.phase
                        periodMaxPIVL.phase
                        periodUnitPIVL.phase.unit
                        dayOfWeekn/a
                        timeOfDayn/a
                        whenEIVL.event
                        offsetEIVL.offset
                     codeQSC.code
                  location.participation[typeCode=LOC].role
                  participant.participation[typeCode=PFM]
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     actorIdN/A (to add?)
                     type.role.classCode
                     typeCanonical.role.classCode
                     typeReference.role.classCode
                     role.role.code
                     function.role.code
                  type.moodCode { Maybe? this is effectively Create, Update, or Delete }
                  groupingBehaviorN/A
                  selectionBehaviorN/A
                  requiredBehaviorN/A
                  precheckBehaviorN/A
                  cardinalityBehaviorN/A
                  definition[x]Act[classCode=ACT; moodCode=DEFN]
                  transformN/A
                  dynamicValueN/A
                     idn/a
                     extensionn/a
                     modifierExtensionN/A
                     pathN/A
                     expressionN/A
                  actionN/A
            action (drugAdministration)N/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               goalIdN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               definition[x]Act[classCode=ACT; moodCode=DEFN]
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
            action (ventilatorManagement)N/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               goalIdN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               definition[x]Act[classCode=ACT; moodCode=DEFN]
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
            action (bodyPositioning)N/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               goalIdN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               definition[x]Act[classCode=ACT; moodCode=DEFN]
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
            action (sedationManagement)N/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               goalIdN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               definition[x]Act[classCode=ACT; moodCode=DEFN]
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
            action (painManagement)N/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               goalIdN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               definition[x]Act[classCode=ACT; moodCode=DEFN]
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
            action (assessment)N/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               goalIdN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               definition[x]Act[classCode=ACT; moodCode=DEFN]
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
            action (procedure)N/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               goalIdN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               definition[x]Act[classCode=ACT; moodCode=DEFN]
               definition[x] (definitionCanonical)Act[classCode=ACT; moodCode=DEFN]
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
            action (other)N/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               linkIdN/A (to add?)
               prefixN/A (to add?)
               title.title
               description.text
               textEquivalent.text
               priority.priority
               code.classCode
                  idn/a
                  extensionn/a
                  codingunion(., ./translation)
                     idn/a
                     extensionn/a
                     system./codeSystem
                     version./codeSystemVersion
                     code./code
                     displayCV.displayName
                     userSelectedCD.codingRationale
                  text./originalText[mediaType/code="text/plain"]/data
               reason.reasonCode
               documentationN/A (to add?)
               goalIdN/A (to add?)
               subject[x]N/A (to add?)
               triggerN/A (to add?)
               conditionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  kindN/A (to add?)
                  expressionN/A (to add?)
               inputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               outputN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  titleN/A (to add?)
                  requirementN/A (to add?)
                  relatedDataN/A (to add?)
               relatedActionN/A (to add?)
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  targetIdN/A (to add?)
                  relationshipN/A (to add?)
                  endRelationshipN/A (to add?)
                  offset[x]N/A (to add?)
               timing[x].effectiveTime
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  eventQLIST<TS>
                  repeatImplies PIVL or EIVL
                     idn/a
                     extensionn/a
                     bounds[x]IVL(TS) used in a QSI
                     countPIVL.count
                     countMaxPIVL.count
                     durationPIVL.phase
                     durationMaxPIVL.phase
                     durationUnitPIVL.phase.unit
                     frequencyPIVL.phase
                     frequencyMaxPIVL.phase
                     periodPIVL.phase
                     periodMaxPIVL.phase
                     periodUnitPIVL.phase.unit
                     dayOfWeekn/a
                     timeOfDayn/a
                     whenEIVL.event
                     offsetEIVL.offset
                  codeQSC.code
               location.participation[typeCode=LOC].role
               participant.participation[typeCode=PFM]
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  actorIdN/A (to add?)
                  type.role.classCode
                  typeCanonical.role.classCode
                  typeReference.role.classCode
                  role.role.code
                  function.role.code
               type.moodCode { Maybe? this is effectively Create, Update, or Delete }
               groupingBehaviorN/A
               selectionBehaviorN/A
               requiredBehaviorN/A
               precheckBehaviorN/A
               cardinalityBehaviorN/A
               definition[x]Act[classCode=ACT; moodCode=DEFN]
               transformN/A
               dynamicValueN/A
                  idn/a
                  extensionn/a
                  modifierExtensionN/A
                  pathN/A
                  expressionN/A
               actionN/A
         action (drugAdministration)N/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            goalIdN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            definition[x]Act[classCode=ACT; moodCode=DEFN]
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
         action (ventilatorManagement)N/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            goalIdN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            definition[x]Act[classCode=ACT; moodCode=DEFN]
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
         action (bodyPositioning)N/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            goalIdN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            definition[x]Act[classCode=ACT; moodCode=DEFN]
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
         action (sedationManagement)N/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            goalIdN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            definition[x]Act[classCode=ACT; moodCode=DEFN]
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
         action (painManagement)N/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            goalIdN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            definition[x]Act[classCode=ACT; moodCode=DEFN]
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
         action (assessment)N/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            goalIdN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            definition[x]Act[classCode=ACT; moodCode=DEFN]
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
         action (procedure)N/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            goalIdN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            definition[x]Act[classCode=ACT; moodCode=DEFN]
            definition[x] (definitionCanonical)Act[classCode=ACT; moodCode=DEFN]
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
         action (other)N/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            linkIdN/A (to add?)
            prefixN/A (to add?)
            title.title
            description.text
            textEquivalent.text
            priority.priority
            code.classCode
               idn/a
               extensionn/a
               codingunion(., ./translation)
                  idn/a
                  extensionn/a
                  system./codeSystem
                  version./codeSystemVersion
                  code./code
                  displayCV.displayName
                  userSelectedCD.codingRationale
               text./originalText[mediaType/code="text/plain"]/data
            reason.reasonCode
            documentationN/A (to add?)
            goalIdN/A (to add?)
            subject[x]N/A (to add?)
            triggerN/A (to add?)
            conditionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               kindN/A (to add?)
               expressionN/A (to add?)
            inputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            outputN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               titleN/A (to add?)
               requirementN/A (to add?)
               relatedDataN/A (to add?)
            relatedActionN/A (to add?)
               idn/a
               extensionn/a
               modifierExtensionN/A
               targetIdN/A (to add?)
               relationshipN/A (to add?)
               endRelationshipN/A (to add?)
               offset[x]N/A (to add?)
            timing[x].effectiveTime
               idn/a
               extensionn/a
               modifierExtensionN/A
               eventQLIST<TS>
               repeatImplies PIVL or EIVL
                  idn/a
                  extensionn/a
                  bounds[x]IVL(TS) used in a QSI
                  countPIVL.count
                  countMaxPIVL.count
                  durationPIVL.phase
                  durationMaxPIVL.phase
                  durationUnitPIVL.phase.unit
                  frequencyPIVL.phase
                  frequencyMaxPIVL.phase
                  periodPIVL.phase
                  periodMaxPIVL.phase
                  periodUnitPIVL.phase.unit
                  dayOfWeekn/a
                  timeOfDayn/a
                  whenEIVL.event
                  offsetEIVL.offset
               codeQSC.code
            location.participation[typeCode=LOC].role
            participant.participation[typeCode=PFM]
               idn/a
               extensionn/a
               modifierExtensionN/A
               actorIdN/A (to add?)
               type.role.classCode
               typeCanonical.role.classCode
               typeReference.role.classCode
               role.role.code
               function.role.code
            type.moodCode { Maybe? this is effectively Create, Update, or Delete }
            groupingBehaviorN/A
            selectionBehaviorN/A
            requiredBehaviorN/A
            precheckBehaviorN/A
            cardinalityBehaviorN/A
            definition[x]Act[classCode=ACT; moodCode=DEFN]
            transformN/A
            dynamicValueN/A
               idn/a
               extensionn/a
               modifierExtensionN/A
               pathN/A
               expressionN/A
            actionN/A
      action (drugAdministration)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (ventilatorManagement)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (bodyPositioning)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (sedationManagement)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (painManagement)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (assessment)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (procedure)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         definition[x] (definitionCanonical)Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
      action (other)N/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         linkIdN/A (to add?)
         prefixN/A (to add?)
         title.title
         description.text
         textEquivalent.text
         priority.priority
         code.classCode
            idn/a
            extensionn/a
            codingunion(., ./translation)
               idn/a
               extensionn/a
               system./codeSystem
               version./codeSystemVersion
               code./code
               displayCV.displayName
               userSelectedCD.codingRationale
            text./originalText[mediaType/code="text/plain"]/data
         reason.reasonCode
         documentationN/A (to add?)
         goalIdN/A (to add?)
         subject[x]N/A (to add?)
         triggerN/A (to add?)
         conditionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            kindN/A (to add?)
            expressionN/A (to add?)
         inputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         outputN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            titleN/A (to add?)
            requirementN/A (to add?)
            relatedDataN/A (to add?)
         relatedActionN/A (to add?)
            idn/a
            extensionn/a
            modifierExtensionN/A
            targetIdN/A (to add?)
            relationshipN/A (to add?)
            endRelationshipN/A (to add?)
            offset[x]N/A (to add?)
         timing[x].effectiveTime
            idn/a
            extensionn/a
            modifierExtensionN/A
            eventQLIST<TS>
            repeatImplies PIVL or EIVL
               idn/a
               extensionn/a
               bounds[x]IVL(TS) used in a QSI
               countPIVL.count
               countMaxPIVL.count
               durationPIVL.phase
               durationMaxPIVL.phase
               durationUnitPIVL.phase.unit
               frequencyPIVL.phase
               frequencyMaxPIVL.phase
               periodPIVL.phase
               periodMaxPIVL.phase
               periodUnitPIVL.phase.unit
               dayOfWeekn/a
               timeOfDayn/a
               whenEIVL.event
               offsetEIVL.offset
            codeQSC.code
         location.participation[typeCode=LOC].role
         participant.participation[typeCode=PFM]
            idn/a
            extensionn/a
            modifierExtensionN/A
            actorIdN/A (to add?)
            type.role.classCode
            typeCanonical.role.classCode
            typeReference.role.classCode
            role.role.code
            function.role.code
         type.moodCode { Maybe? this is effectively Create, Update, or Delete }
         groupingBehaviorN/A
         selectionBehaviorN/A
         requiredBehaviorN/A
         precheckBehaviorN/A
         cardinalityBehaviorN/A
         definition[x]Act[classCode=ACT; moodCode=DEFN]
         transformN/A
         dynamicValueN/A
            idn/a
            extensionn/a
            modifierExtensionN/A
            pathN/A
            expressionN/A
         actionN/A
   action (drugAdministration)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (ventilatorManagement)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (bodyPositioning)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (sedationManagement)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (painManagement)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (assessment)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (procedure)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   action (other)Act[classCode=ACT; moodCode=DEFN]
      idn/a
      modifierExtensionN/A
      linkIdN/A (to add?)
      prefixN/A (to add?)
      title.title
      description.text
      textEquivalent.text
      priority.priority
      code.classCode
         idn/a
         extensionn/a
         codingunion(., ./translation)
            idn/a
            extensionn/a
            system./codeSystem
            version./codeSystemVersion
            code./code
            displayCV.displayName
            userSelectedCD.codingRationale
         text./originalText[mediaType/code="text/plain"]/data
      reason.reasonCode
      documentationN/A (to add?)
      goalIdN/A (to add?)
      subject[x]N/A (to add?)
      triggerN/A (to add?)
      conditionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         kindN/A (to add?)
         expressionN/A (to add?)
      inputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      outputN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         titleN/A (to add?)
         requirementN/A (to add?)
         relatedDataN/A (to add?)
      relatedActionN/A (to add?)
         idn/a
         extensionn/a
         modifierExtensionN/A
         targetIdN/A (to add?)
         relationshipN/A (to add?)
         endRelationshipN/A (to add?)
         offset[x]N/A (to add?)
      timing[x].effectiveTime
         idn/a
         extensionn/a
         modifierExtensionN/A
         eventQLIST<TS>
         repeatImplies PIVL or EIVL
            idn/a
            extensionn/a
            bounds[x]IVL(TS) used in a QSI
            countPIVL.count
            countMaxPIVL.count
            durationPIVL.phase
            durationMaxPIVL.phase
            durationUnitPIVL.phase.unit
            frequencyPIVL.phase
            frequencyMaxPIVL.phase
            periodPIVL.phase
            periodMaxPIVL.phase
            periodUnitPIVL.phase.unit
            dayOfWeekn/a
            timeOfDayn/a
            whenEIVL.event
            offsetEIVL.offset
         codeQSC.code
      location.participation[typeCode=LOC].role
      participant.participation[typeCode=PFM]
         idn/a
         extensionn/a
         modifierExtensionN/A
         actorIdN/A (to add?)
         type.role.classCode
         typeCanonical.role.classCode
         typeReference.role.classCode
         role.role.code
         function.role.code
      type.moodCode { Maybe? this is effectively Create, Update, or Delete }
      groupingBehaviorN/A
      selectionBehaviorN/A
      requiredBehaviorN/A
      precheckBehaviorN/A
      cardinalityBehaviorN/A
      definition[x]Act[classCode=ACT; moodCode=DEFN]
      transformN/A
      dynamicValueN/A
         idn/a
         extensionn/a
         modifierExtensionN/A
         pathN/A
         expressionN/A
      actionN/A
   asNeeded[x]boolean: precondition.negationInd (inversed - so negationInd = true means asNeeded=false CodeableConcept: precondition.observationEventCriterion[code="Assertion"].value

Mappings for Object Implementation Information (http://hl7.org/fhir/object-implementation)

RecommendationPlan
PlanDefinition
   identifierno-gen-base
   versionno-gen-base
   versionAlgorithm[x]no-gen-base
   purposeno-gen-base
   copyrightno-gen-base
   copyrightLabelno-gen-base
   approvalDateno-gen-base
   lastReviewDateno-gen-base
   effectivePeriodno-gen-base